See: Activation, Enemy Attacks, Enemy Schemes ![]() ![]() The following is an overview of a game round, and the glossary entries that cover each part of the game round. If players run out of the provided tokens, counters, or status cards, other tokens, counters, or coins may be used. There is no limit to the number of threat tokens, damage tokens, status cards, or all-purpose counters that can be in the game at a given time. If players are unable to find the answer to a rules or timing conflict in this Rules Reference, resolve the conflict in the manner that the players perceive as the worst possible resolution at that moment with regards to winning the scenario, and continue with the game. If the text of a card directly contradicts the text of either the Rules Reference or the Learn to Play book, the text of the card takes precedence. ![]() If the text of this Rules Reference directly contradicts the text of the Learn to Play book, the text of the Rules Reference takes precedence.
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